Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
155
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Posted - 2014.11.03 04:45:00 -
[1] - Quote
1 Scouts
2 Hotfix Charlie scout skill bonus change
3 Maps and no graphical feature like wind/dust etc so players can't be seen miles away to make dampening really count.
4 Basic - Proto Hierarchy system
5 Skill tree and horrible and unnecessary sp sinks like basic suit skills
6 Isk/sp payout
7 The fact that all weapons don't follow the laws of physics(basic FPS game balance 101), don't have some sort of falloff damage that truly woeks(something that makes the gun weaker or less likely to kill an enemy the more closer they are to the end of the gun's effective range) and that the strongest weapons are still CQCable and are the easiest to use.
8 Shotguns having no dispersion and killing people in 1-2 hits. The worst part is how CQC weapons are being illogically put in a game with huuuuuuuuuge ass maps.
9 Hotfix Delta sidearm change making sidearms ridiculously powerful. A pistol shouldn't be killing in 1-3 hits and no gun shouldn't be killing in less than 3 seconds for that matter.
10 AV being ridiculously powerful. Some av weapons shouldn't be allowed to kill infantry. Forgeguns need a heavy effective range cutback. Swarms need a range cutback by at least around a quarter, stronger missiles, but longer reloads and lock time.
11 Vehicles being ridiculously powerful(only some) Rail turrets shouldn't be allowed to kill infantry and should be given more AV/ Anti installation power but reduced range.
12 Heavy restrictions of player's ability to utilise skill rather than their gear.
13 Grenades and Mass drivers being improperly use to kill only one person. Proto/Adv locus grenades shouldn't have their ridiculous blast radius. The basic should have the biggest blast radius and the stronger the grenade the smaller the blast radius
14 People should be able to survive HMG's. Sentinels shouldn't be almost invincible. Sentinels shouldn't be able to kill anything just by looking at it. Sentinels shouldn't be able to equip light or sidearm weapons in their heavy weapon slots. Commandos are almost exactly like a sentinel equipping light weapons in their heavy slot(meaning they have too much hp still)
15 You can't give people roles in a game and then decide to turn the game into a sandbox style game. Give all suits except the logistics proper roles that restrict them to needing teams. Logistics need their ability to tank HP modules stunted, but given an avantage like a bit better precision and speed.
16 Medium and light suits strafe far faster than a human can and run far slower than a human can, this needs to be fixed. No suit should be able to exploit speed to just do untactical left and right strafes. Strafes should matter(but all guns need recoil and dispersion for strafing to truly matter)
17Aim assist shouldn't be dicked around with. Aim assist exists because people cannot be as precise with a console controller than a mouse. We need at least some aim assist.
18The recall time for vehicles makes me want to cry tears of hatred so powerful it destroys earth(Just an exaggeration, but everyone deserves fast vehicle recall time because everyone deserves to not have to waste so much Isk)
19 The rift between eve online gameplay and dust 514 gameplay
20 No Anti-Amarr Satanic cults.
When someone is rude to me I don't say f*ck you, I say HOTFIX CHARLIE YOU TOO
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